Stroke of Magic (Quest 2)

Assets - modeled and textured by me

Assets - modeled and textured by me

Gradient ramping texturing technique

Gradient ramping texturing technique

Classroom

Classroom

Distillery Station

Distillery Station

Herb Grinder Room

Herb Grinder Room

Boiler Room

Boiler Room

Central Room

Central Room

Library

Library

Restricted Library Area - set dressed by me

Restricted Library Area - set dressed by me

Underwater "Room"

Underwater "Room"

Stroke of Magic Offical Trailer

* Stroke of Magic is available for free on SideQuest! * Check it out here: https://sidequestvr.com/app/9293/stroke-of-magic

Stroke of Magic is a VR puzzle exploration game for Quest 2. You play as a novice magic student who, with the help of their talking paintbrush, paints magical spells to escape their school. With fun puzzles to solve and colorful environments to explore you'll become fully immersed in the enchanted world of Ezala School of Chromatic Sorcery.

In the last 5 months, we went through a full production cycle using the AGILE workflow to create our game in Unreal Engine 4. I worked as an Environment Artist on an 8 member team with responsibilities of modeling, texturing, and some set dressing. I worked closely with the tech and design leads to create assets within our strict technical budget for mobile VR.

Flaming Deers Dev Team:
Project Lead - Poonya (Eugene) Tunkakutiya
https://www.artstation.com/poonyatunkakutiya
Design Lead - Dante Cameron
https://www.artstation.com/dantecameron
Tech Lead - Yasmin Alansari
https://www.artstation.com/yasalans
Art Lead - Chanapa (Gift) Kerdlapee
Programmer - Bryce Kadash
https://www.artstation.com/brycetafyred
Environment Artist - Adria Grayham
Environment Artist - Sarah Clifton Yandell
https://www.artstation.com/syandell17
Environment Artist - Shira Sterling

Special Thanks:
Lead Technical Sound Designer - Alex Hasting
Lead Sound Designer - Philip Nauman
Programmer - Edward Oliver